Google may be creating a standalone VR device with its own screen


The unnamed headset could compete with the Gear VR

Google's next rumoured virtual reality headset will be a standalone device with its own screen and outward-facing motion-sensing cameras, new reports have claimed.

According to the Wall Street Journal (via Fortune), the new VR device will not be reliant on other hardware such as a smartphone or PC which, if true, would make it one of the first of its kind. 

The outward-facing cameras will be used to track the wearer's head motions and, without the need to use a smartphone in conjunction with the headset, the problem of users experiencing headaches while wearing VR devices may be improved. 

Rumours surrounding Google's follow-up to its low-end Cardboard VR viewer revealed the company could be planning a new plastic headset with updated sensors, lenses and sturdier casing. 

If released later this year, the launch would coincide with new Android VR technology, allowing compatible smartphones to slot into the device in the same way as they do with Cardboard or Gear VR.

As noted by Fortune, the tendency for VR devices to pair with smartphones and computers is due to their ability to offload heavy processing to the device in order to save power. If Google's VR does away with this element, it's unclear how it will compromise between power and efficiency. 

12/02/16: Is Google building a new VR device to replace Cardboard?

Google is getting ready to release a new virtual reality headset to rival Samsung's Gear VR, and will update the Android OS to support the device, it is claimed.

The new headset will succeed Google's low-end Cardboard VR viewer, and will boast updated sensors, lenses and a sturdier plastic casing, according to the Financial Times, citing "people familiar with its plans".

Its release will coincide with the launch of new Android VR technology later this year, with compatible smartphones able to slot into the device much like with Cardboard and Gear VR, the publication said.

Google's new headset will work with a wider range of devices than its competitors, the source said, and sports improvements to overcome Cardboard's latency issues that can cause users to feel dizzy when using it with their phones.

Google announced in November that users would soon be able to experience 360-degree virtual reality through the YouTube app when combined with a Cardboard viewer.

"Using the same tricks that we humans use to see the world, VR video gives you a sense of depth as you look around in every direction," said YouTube product managers Kurt Wilms, Sanjeev Verma, and Husain Bengali. "Near things look near, far things look far. So if you were excited about 360-degree videos, this is pretty freakin' cool."

The firm is not the only technology company looking to compete in the VR space, with Nintendo revealed to be working on its own hardware, while Microsoft's HoloLens and the PlayStation VR are both set to be released later this year.

The virtual and augmented reality market could be worth $80 billion by 2025, found a report last month, taking into account both hardware ($45 billion) and software ($35 billion) revenues.

"We see qualities in VR/AR technology that can take this from niche use cases to a device as ubiquitous as the smartphone," the report from Goldman Sachs said.

"In the long run, if VR/AR technology becomes as lightweight as a set of glasses, we see the potential for the evolution to be similar where multiple devices are combined into one, potentially replacing phones and PC environments."

Written by Akram Wahid 8 years ago

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